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Also note that many Warfare Skills require a melee weapon on main hand, which Wands are not.
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Please note that this damage does not benefit from warfares leveling bonus of 5% physical damage per combat point as the damage is no longer physical. When using a staff or wand(s), all abilities that scale with weapon damage are converted into magic damage based on the staff's element or wands element(s) (if dual wielding) and will gain bonuses from intelligence. Scaling: Skills using weapons to deal damage will have attribute scaling depending on main-hand weapon. Some skills provide heavy crowd control Status Effects such as Knocked Down, Cripple and Taunt. These skills are focused around dealing direct damage to the target and increase the team's damage output.
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Warfare Skills in Divinity: Original Sin 2 are based on your current weapon scaling.
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